I've been thinking about XMPs.
I've been thinking about XMPs. Specifically, why XM in its natural form can destroy XM constructs, but Dark XM was needed to fracture the XM entity Jarvis, such that he could be reformed in physical form. We are missing the XMP card, which is unfortunate. But I think I have an idea of why the two behave differently.
I believe the difference in the two reactions is that resonators and other constructs are "static" forms of Exotic matter, while XM entities are more "fluid". XM in our dimension seems to always be in flux, decaying gradually back to the XM substrate as it flows from portals. BUT when constituted by the "Resonator DNA" sequence used by scanners, the XM is forced into a static, stable, ultimately lower energy form.
Because XM has both wave and particle properties, its useful to think of it as disordered signals with snippets of ordered data in natural XM. This is why Resonators are needed; to remove the signal noise. Resonators serve to "amplify and tune the XM energy naturally occurring at Portal locations" (Resonator card). On a post by Anthony Castanza regarding femto-scale engineering, we discussed the possibility that resonators are, themselves, vibrating at a certain frequency to stabilize the XM construct. This got me thinking. Even if this isn't the case, all resonators should exist along a given frequency range for their level. Because XM differs from, say your protons, in that its wave nature is far more apparent, this means it is subject to "constructive", and "destructive" interference by other XM waves. XM waves of the same frequency, and "in phase" with each other would combine, while those "out of phase" would cancel each other out.
This potentially provides a working explanation of XMP function. XMPs don't simply throw globs of XM at a resonator till it pops; they send modulated XM that is out of phase with specific range of the resonator, which then destructively interferes with the resonator. Because the XM is still somewhat in flux, not all of the resonator's mechanisms are immediately destroyed. This means higher level XMPs don't just release more XM, its also releasing XM over a broader range of frequencies.
To hurt an XM entity would be a different matter. Because the entity is fluid, possibly internally modulating under some arcane xenobiological process, you'd need something that would not only be extremely high energy, but also in rapid, intense flux, basically hoping to cancel out parts of the entity at random. Chaotic, or Dark, XM behaves this way. The Alignment confirms Dark and Regular XM meet during all anomalies, and seems to indicate that they do not behave like Anti and Regular Matter. This I think is a better explanation. To blow up resonators, you need a surgical strike, while for full on XM life forms, you basically need a dirty bomb. Bonus: this explains why XM's don't blow up dropped items. The frequency radius changes when it's not functioning. :)
I believe the difference in the two reactions is that resonators and other constructs are "static" forms of Exotic matter, while XM entities are more "fluid". XM in our dimension seems to always be in flux, decaying gradually back to the XM substrate as it flows from portals. BUT when constituted by the "Resonator DNA" sequence used by scanners, the XM is forced into a static, stable, ultimately lower energy form.
Because XM has both wave and particle properties, its useful to think of it as disordered signals with snippets of ordered data in natural XM. This is why Resonators are needed; to remove the signal noise. Resonators serve to "amplify and tune the XM energy naturally occurring at Portal locations" (Resonator card). On a post by Anthony Castanza regarding femto-scale engineering, we discussed the possibility that resonators are, themselves, vibrating at a certain frequency to stabilize the XM construct. This got me thinking. Even if this isn't the case, all resonators should exist along a given frequency range for their level. Because XM differs from, say your protons, in that its wave nature is far more apparent, this means it is subject to "constructive", and "destructive" interference by other XM waves. XM waves of the same frequency, and "in phase" with each other would combine, while those "out of phase" would cancel each other out.
This potentially provides a working explanation of XMP function. XMPs don't simply throw globs of XM at a resonator till it pops; they send modulated XM that is out of phase with specific range of the resonator, which then destructively interferes with the resonator. Because the XM is still somewhat in flux, not all of the resonator's mechanisms are immediately destroyed. This means higher level XMPs don't just release more XM, its also releasing XM over a broader range of frequencies.
To hurt an XM entity would be a different matter. Because the entity is fluid, possibly internally modulating under some arcane xenobiological process, you'd need something that would not only be extremely high energy, but also in rapid, intense flux, basically hoping to cancel out parts of the entity at random. Chaotic, or Dark, XM behaves this way. The Alignment confirms Dark and Regular XM meet during all anomalies, and seems to indicate that they do not behave like Anti and Regular Matter. This I think is a better explanation. To blow up resonators, you need a surgical strike, while for full on XM life forms, you basically need a dirty bomb. Bonus: this explains why XM's don't blow up dropped items. The frequency radius changes when it's not functioning. :)
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